- FRC Game Manual
- FRC Game Q&A

# Digital Inputs - Software

Note

This section covers digital inputs in software. For a hardware guide to digital inputs, see Digital Inputs - Hardware.

The roboRIO’s FPGA supports up to 26 digital inputs. 10 of these are made available through the built-in DIO ports on the RIO itself, while the other 16 are available through the MXP breakout port.

Digital inputs read one of two states - “high” or “low.” By default, the built-in ports on the RIO will read “high” due to internal pull-up resistors (for more information, see Digital Inputs - Hardware). Accordingly, digital inputs are most-commonly used with switches of some sort. Support for this usage is provided through the `DigitalInput` class (Java, C++).

## The DigitalInput class

A `DigitalInput` can be initialized as follows:

JAVA

      // Initializes a DigitalInput on DIO 0
      DigitalInput m_input = new DigitalInput(0);

C++

      // Initializes a DigitalInput on DIO 0
      frc::DigitalInput m_input{0};

### Reading the value of the DigitalInput

The state of the `DigitalInput` can be polled with the `get` method:

JAVA

        // Gets the value of the digital input.  Returns true if the circuit is open.
        m_input.get();

C++

        // Gets the value of the digital input.  Returns true if the circuit is
        // open.
        m_input.Get();

## Creating a DigitalInput from an AnalogInput

Note

An `AnalogTrigger` constructed with a port number argument can share that analog port with a separate `AnalogInput`, but two AnalogInput objects may not share the same port.

Sometimes, it is desirable to use an analog input as a digital input. This can be easily achieved using the `AnalogTrigger` class (Java, C++).

An `AnalogTrigger` may be initialized as follows. As with `AnalogPotentiometer`, an `AnalogInput` may be passed explicitly if the user wishes to customize the sampling settings:

JAVA

      // Initializes an AnalogTrigger on port 0
      AnalogTrigger m_trigger0 = new AnalogTrigger(0);
      // Initializes an AnalogInput on port 1
      AnalogInput m_input = new AnalogInput(1);

      // Initializes an AnalogTrigger using the above input
      AnalogTrigger m_trigger1 = new AnalogTrigger(m_input);

C++

      // Initializes an AnalogTrigger on port 0
      frc::AnalogTrigger trigger0{0};
      // Initializes an AnalogInput on port 1
      frc::AnalogInput input{1};

      // Initializes an AnalogTrigger using the above input
      frc::AnalogTrigger trigger1{input};

### Setting the trigger points

Note

For details on the scaling of “raw” `AnalogInput` values, see Analog Inputs - Software.

To convert the analog signal to a digital one, it is necessary to specify at what values the trigger will enable and disable. These values may be different to avoid “dithering” around the transition point:

JAVA

        // Enables 2-bit oversampling
        m_input.setAverageBits(2);
        // Sets the trigger to enable at a raw value of 3500, and disable at a value of 1000
        m_trigger0.setLimitsRaw(1000, 3500);
        // Sets the trigger to enable at a voltage of 4 volts, and disable at a value of 1.5 volts
        m_trigger0.setLimitsVoltage(1.5, 4);

C++

        // Enables 2-bit oversampling
        input.SetAverageBits(2);
        // Sets the trigger to enable at a raw value of 3500, and disable at a value
        // of 1000
        trigger0.SetLimitsRaw(1000, 3500);
        // Sets the trigger to enable at a voltage of 4 volts, and disable at a
        // value of 1.5 volts
        trigger0.SetLimitsVoltage(1.5, 4);

## Using DigitalInputs in code

As almost all switches on the robot will be used through a `DigitalInput`. This class is extremely important for effective robot control.

### Limiting the motion of a mechanism

Nearly all motorized mechanisms (such as arms and elevators) in FRC® should be given some form of “limit switch” to prevent them from damaging themselves at the end of their range of motions. For an example of this, see Programming Limit Switches.

### Homing a mechanism

Limit switches are very important for being able to “home” a mechanism with an encoder. For an example of this, see Homing a Mechanism.